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Why Frostpunk 2 is A True and Creatively Necessary Sequel


In the corridors of 11 Bit Studios, there’s an old saying: the hardest challenge for a band is recording a second album that surpasses the debut. This sentiment echoed through our minds when thinking about a sequel to Frostpunk. The first game was designed not necessarily to be followed by a direct sequel but to establish a world that could host different kinds of games. And yet, here we are, more than six years later, on the eve of Frostpunk 2’s launch on Windows PC and PC Game Pass.

Frostpunk 2 screenshot

Creating something new always comes from a desire to say something fresh—whether it’s a new idea, a new story, or an innovative gameplay experience. The challenge for us was to ensure we had something meaningful to say about life in a post-apocalyptic city that would resonate just as deeply as the first game, but on a much larger and more evolved scale. We wanted to explore new aspects of human survival that felt both familiar and entirely new, delivering a true and creatively necessary sequel.

It didn’t feel right to simply have players survive a harsher winter or a more violent storm. That wouldn’t push the boundaries or fulfil our ambitions. By late 2019, the vision for Frostpunk 2 had begun to take shape, taking a significant step beyond basic survival. A 30-year leap forward, in fact—because that’s how much time has passed between the first and second games. While the original Frostpunk was all about keeping a single city alive and holding onto hope in an all-freezing world of despair, the sequel treats society itself like a fluid. Humanity has tamed the frost, and now it’s time to grapple with ideologies and visions of the future.

Frostpunk 2 screenshot

As the newly elected Steward, replacing the deceased Captain, it’s the player’s role to manage this fluid society—a society that can flow, boil, or even ignite. Players must navigate the needs of factions, knowing when to push for votes, even if it means becoming entangled in a web of conflicting promises. Sometimes, it’s better to step back, letting the whims of delegates play out, and observe the consequences. Frostpunk 2 is not about authoritarian rule, but about political and ideological conflict.

The “society survival” aspect of the first game is elevated in Frostpunk 2. To truly feel the weight of long-term decisions, we’ve scaled up the game. Instead of days, weeks and months pass. Instead of constructing individual buildings, you’ll be building entire districts. The societal impact is also more profound in Utopia Builder mode, which is similar to the Endless mode from the original game. Here, players can freely develop their cities and societies, unhindered by the narrative constraints of the campaign.

Frostpunk 2 screenshot

And for those eager to take their creativity further, we’re introducing mod support with our Frostkit tool. Starting in beta, it will eventually allow players to modify nearly every aspect of the game—from maps and models to entire scenarios. With all of this, we couldn’t be more excited to welcome players back to the frozen world of Frostpunk 2, launching today for Windows PC, with Game Pass.

Frostpunk 2

11 bit studios




Frostpunk 2 elevates the city-survival genre to a new level. Take the role of a Steward and lead your city through a cascade of calamities taking place in a postapocalyptic, snowy setting. Build large city districts with their string of endless needs and demands. Navigate through conflicting interests of factions that populate your metropolis. As the needs of the city grow and factional power at its core rises, only you can steer the society towards an uncertain future.

The city grows
The world is overtaken by an ever present winter, which makes expansion of the city the only way for the survival of mankind. In order to grow, the metropolis needs resources like coal and oil, just like its citizens require food and warmth. In Frostpunk 2, it’s your job to tackle this never ending circle of supply and demand.

City districts
Your city is divided into zones serving different purposes, such as housing or extraction. It’s up to you to build new ones and make sure that those already existing work in perfect unison.

Special buildings
In time, you will have to build places like City Hall or Research Institute. Inside these buildings, you will put forth laws and projects to ensure that your city develops in the proper direction.

Colonies
To ensure that your city growth will not falter, you have to venture into the frostland. There, you can build extensive colonies that will provide all the necessary resources.

Perlis of human nature
The number of your citizens steadily grows, making the task of governing them and satisfying their demands all the more challenging. As the Steward you will have to maneuver carefully across the interests of many groups inhabiting the city.

New Londoners
Your citizens can form communities and factions, each with different ideas for the city’s future. In the Council Hall you’ll put forth laws and negotiate them with the faction’s delegates.

Council Hall
Support of every faction inside the Council Hall costs dearly, as one’s faction ascension breeds discontent among others. That means you have to carefully think through every alliance.

Towards progress
The Research Institute is where you forge the city’s future. Each new project must be entrusted to a faction, forcing you to maneuver and form strategic alliances.

Factions
People of your city want to have a voice in how you run things. Each faction has its own ideology and ideas for the future, yet they also have one thing in common – insatiable thirst for power. Choose your allies in the Council Hall wisely.

Story Mode and Utopia Builder
The story of Frostpunk 2 introduces a multi-chapter saga set in the frozen wastes. Spanning across the life of the Steward this campaign lets you feel the burden of leadership as you take the responsibility for thousands of lives. At the same time, the sandbox mode called Utopia Builder with infinite play time leaves you room for boundless social and infrastructural experiments.



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